
Construct 'Skull'
500
An exclusive buildable base ornament. This is a detailed replica of an Autophage facial cage. The unit is inoperable and contains no trace of Autophage entity inhabitation...
500
An exclusive buildable base ornament. This is a detailed replica of an Autophage facial cage. The unit is inoperable and contains no trace of Autophage entity inhabitation...
1515
An exclusive Exosuit Appearance Override, granted by the Autophage to those who seek to build their own shell. Transform the appearance of your Exosuit at an Appearance Modifier.
505
An exclusive Exosuit Appearance Override. The principal metallic carapace for a primitive automaton. Plans for a unit of this design were extracted from an autophage left at an abandoned junker's camp. Transform the appearance of your Exosuit at an Appearance Modifier.
500
An exclusive buildable base ornament. A partially assembled robotic hand, as seen on mechanical lifeforms across the galaxy. The unit is severly damaged and appears to contain no trace of Autophage entity inhabitation...
999
An exclusive Exosuit Appearance Override. A pair of fleshless feet for a primitive automaton. Plans for a unit of this design were extracted from an autophage left at an abandoned junker's camp. Transform the appearance of your Exosuit at an Appearance Modifier.
999
An exclusive Exosuit Appearance Override. A set of complex hydraulic tubes and various gripping surfaces that form a pair of usable arms for a primitive automaton. Plans for a unit of this design were extracted from an autophage left at an abandoned junker's camp. Transform the appearance of your Exosuit at an Appearance Modifier.
9000
The circuit cage and primary control sensors for a primitive automaton. Plans for this unit were extracted from an autophage left at an abandoned junker's camp.
3200
An exclusive Exosuit Appearance Override. The circuit cage and primary control sensors for a primitive automaton. Plans for a unit of this design were extracted from an autophage left at an abandoned junker's camp, before being infused with Atlantideum. Transform the appearance of your Exosuit at an Appearance Modifier.
3200
An exclusive Exosuit Appearance Override. The circuit cage and primary control sensors for a primitive automaton. Plans for a unit of this design were extracted from an autophage left at an abandoned junker's camp, before being infused with an Atlas Seed. Transform the appearance of your Exosuit at an Appearance Modifier.
6000
A bipedal movement platform for a primitive automaton. Plans for this unit were extracted from an autophage left at an abandoned junker's camp.
505
An exclusive Exosuit Appearance Override. A bipedal movement platform for a primitive automaton. Plans for a unit of this design were extracted from an autophage left at an abandoned junker's camp. Transform the appearance of your Exosuit at an Appearance Modifier.
4000
A set of complex hydraulic tubes and various gripping surfaces that form a pair of usable arms for a primitive automaton. Plans for this unit were extracted from an autophage left at an abandoned junker's camp.
400
An exclusive piece of self-adhesive, crease-proof wall art. This poster depicts a possible schematic for the mysterious Construct unearthed during the Singularity expedition.
17000
The principal metallic carapace for a primitive automaton. Plans for this unit were extracted from an autophage left at an abandoned junker's camp.
16
This report records the history of a planetary facility forming part of the Utopia Project. Several sections are curiously absent. DS 2368 :: Facility founded. Plasma deep drill rig operational. DS 2384 :: Return growth steady at 1%. DS 2400 :: Overseers querying growth rate. DS 2416 :: Orbital exp. approved. Station trade booming. DS 2432 :: [Redacted] hazard encountered. DS 2448 :: [Redacted] DS 2464 :: Utopia Project launched. DS 2464 :: Facility restored. Plasma deep drill rig operational. Trade routes re-opened. DS 2480 :: [Redacted] DS 2496 :: Facility restored. Plasma deep drill rig operational. Trade routes re-opened. DS 2512 :: [Redacted] The last two entries are repeated over and over, across hundreds of pages.
10
Portable blueprint research device. This field-deployable research module allows the user to convert old or damaged technology modules into advanced construction blueprints.
1
Integrated freighter research equipment tailored to the needs of construction overseers, and equipped with architectural and engineering design software. This module is placed as an entire room and comes with its functional units pre-installed.
1
A research station tailored to the needs of Construction Overseers, and equipped with architectural and engineering design software.
1
Starship subsystem severely damaged. Slot cannot be used for storage or technology until damage is repaired. Use REPAIR to begin repair process. Core starship functionality is not affected. Repairing this damage will free slot up for general inventory use.
13063
Device used by the Korvax for the storage of historical and cultural information.
1
User is guarded from extreme heat damage on scorched worlds. Provides relief from intense atmospheric and solar heat through a threaded dermal distribution network of liquid frenium. Device is charged by mineral extracts found in hot environments. Operates automatically once constructed within user's exosuit inventory.
1
A pump and heat exchange system designed to keep the device from overheating. It has itself overheated, and is no longer functional.
1
A pump and heat exchange system designed to keep the device from overheating. It has itself overheated, and is no longer functional.
41
A chromatic metal, generated by fusion in the heart of a star. Such stellar material ends up forming deposits in the crust of local planets. Copper is found on planets orbiting yellow stars, and can be placed in a Refiner to create purified Chromatic Metal for use in the manufacture of advanced technologies.