
Salvaged Fleet Trade Unit
480
A deployable freighter upgrade, salvaged from %NAME%. Can be re-deployed into your own capital ship to improve the trading abilities of your fleet.
480
A deployable freighter upgrade, salvaged from %NAME%. Can be re-deployed into your own capital ship to improve the trading abilities of your fleet.
95000
A technology module harvested from the remains of a large interstellar starship. May be collected from freighter crashsites or salvaged during frigate expeditions. Useless in its current form, a Research Station aboard your freighter may be able to convert it into useable technology.
3000
A sinister shard of purple glass, salvaged from the destroyed remains of Sentinel machinery. Its walls are thin, and it may be broken down to access valuable Sentinel components. Select in the Inventory (INVENTORY) and shatter with FE_ALT1.
1000
An exclusive Fishing Rig Customisation, altering the appearance of the float. Transform the appearance of your fishing equipment from the fishing rig's bait management page.
60
A deployable freighter upgrade, salvaged from %NAME%. Can be re-deployed into your own capital ship to improve its Hyperdrive.
140
A deployable freighter upgrade, salvaged from %NAME%. Can be re-deployed into your own capital ship to improve its Hyperdrive.
300
A deployable freighter upgrade, salvaged from %NAME%. Can be re-deployed into your own capital ship to improve its Hyperdrive.
480
A deployable freighter upgrade, salvaged from %NAME%. Can be re-deployed into your own capital ship to improve its Hyperdrive.
333
This long pole forms the backbone of a traditional Autophage staff. One of three core components, this can be assembled into a staff at the Autophage Synthesis Terminal found at all Autophage camps.
400
A sinister experimental tube, recovered from the wreckage of a derelict freighter. Internal lifesigns: INDISTINCT
3200
A living, fertile egg, ready to hatch! Curled within the shell is a hungry wormlet, its coils rippling restlessly. Scans indicate the being within has the genetic potential to be cursed and insatiable.
500
This fungal growth, identifiable by its wide, smooth cap and luminescent pores, is native to a variety of cave biomes. Saucer Fungi enjoy a symbiotic relationship with many species of burrowing creatures.
1
Once activated, beacons provide a permanent navigational waypoint, facilitating repeat visits to specific locations. Allows user to record their progress at any time.
2
A buildable save point for managing your progress.
1
Temporary scaffolding, used to access the upper portions of buildings during construction.
1400
A nutritious meat product, harvested from the corpse of the creature that once contained it. Process in a Nutrient Processor to generate edible products.
1
An attachment for the Multi-Tool Scanner that allows the device to detect and decode the cloaking signal of nearby Autophage units. Use SCAN to activate the Scanner. As its detector waveform passes over the local area, it will automatically reveal any nearby Autophage entities.
1
A Personal Surface Radar augmentation for the Multi-Tool. The Scanner releases a high-energy pulse that reveals any critical survival resources in the immediate area. Data is transmitted via the Exosuit directly into the user's visual nervous system. Press SCAN to activate a local scan.
1
Advanced integrated freighter equipment. Upon use, this planetary scanner probes all celestial bodies in the local solar system. This module is placed as an entire room and comes with its functional units pre-installed. Scanned moons and planets are Discovered, and sensors collect high-level data such as weather conditions and prominent resources.
1
Specialist close combat weapon attachment for the Multi-Tool. Access fire mode by pressing CYCLEWEAPON and fire weapon with ATTACK. The Scatter Blaster reconfigures the Multi-Tool to heat and shatter Metallic Elements, firing them in a wide cone of destruction. Range is limited, but the shrapnel is highly effective at close range.
800
A specialist bait for herbivores. Use the Analysis Visor to discover the bait preferences of specific creatures. Created in a Nutrient Processor from Faecium and harvestable plants. Can be further processed in the Nutrient Processor to create new bait types. Feeding using the correct bait will allow creatures to be ridden or harvested. Chose bait type from the Quick Menu (QUICK_MENU).
1
Integrated freighter research equipment tailored to the needs of scientists, and equipped for research and development of scientific blueprints. This module is placed as an entire room and comes with its functional units pre-installed.
1
A research station tailored to the needs of Scientists, and equipped for research and development of scientific blueprints.
310000
A subcomponent for a Solar-class starship. This module determines the style and position of the ship's wings. Acquire starship components by breaking down existing ships at the Starship Outfitting unit aboard any space station. Visit the Starship Fabricator to design and assemble a new vessel.