No Man's Sky Recipes

NMS Fishing Guide: Bait & Uses

NMS fishing guide: Fishing Rig, best bait, depth for size, and what to do with fish: cook, sell, bait, or release for nanites.

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Fishing was added in the Aquarius update (version 5.10, September 2024), and it’s better than it has any right to be. There are over 200 fish spread across seven biomes and four rarity tiers, and water depth decides how big a fish you catch.

Getting the Fishing Rig

The Fishing Rig is a Multi-Tool attachment. To get it:

  1. Go to the Space Anomaly and find Iteration Eos in the research area behind Polo and Nada
  2. Buy the Fishing Rig blueprint for 1 Nanite
  3. Craft it with 3x Carbon Nanotubes + 1x Di-hydrogen Jelly + 60x Chromatic Metal
  4. Install it in your Multi-Tool inventory

Once installed, select it from your Multi-Tool the same way you’d switch any attachment. You’ll also unlock six bait recipes automatically when you install it for the first time.

There’s also the Lost Angler’s Rig, a reward from the Aquarius Expedition. It works exactly the same.

How to cast and catch

Find a planet with water, stand near the edge (or on top of your Starship), and select the Fishing Rig. Cast your line into the water.

After casting, three translucent fish appear near your lure. They show you exactly what you’re about to catch. Then watch the line. A yellow flash means a fish is interested, so keep waiting. When the line turns green, hold your primary attack button to reel it in.

If you reel in too early, you lose the fish and any bait you used. If you hold and keep reeling until it’s done, you get the catch every time.

I’d fish from the roof of your Starship rather than the Exo-Skiff. The Exo-Skiff is a floating platform with Cold Storage for your catches, but it’s awkward to position and doesn’t get you into deep water easily. With the Aqua-Jets upgrade you can land your ship on the water and fish from the top, which gets you deeper water and more control over where you cast.

Controlling fish size with water depth

This is the most useful thing to know, and the game barely explains it.

  • Shallow water (20–30u deep) only gives small or medium fish
  • Deep water (50u+) only gives large or colossal fish

The depth of the water beneath your lure shows in the bottom-left of your HUD once your line is cast. If you want a colossal fish, get to deep water. If you’re hunting a specific small legendary, stay in the shallows.

The three ghost fish that appear when you cast show you the size before you commit. If the wrong size appears, reel in and recast in a different spot.

Bait

Six bait recipes unlock when you install your first Fishing Rig. You can also use cooked food and other edible items as bait. Put them in the Bait Box via the Multi-Tool inventory screen.

Bait Recipe Effect
Mealworms 120x Condensed Carbon → 20 Improves size and rarity of catch
Spicy Chum 80x Mordite + 25x Phosphorous + 90x Di-hydrogen → 20 Further improves size and rarity
Bionic Lure 2x Amino Chamber + 3x Ionic Battery + 3x Lubricant → 20 Greatly improves rarity, especially for legendary fish
Dangling Orb 1x Solar Mirror + 1x Metal Plating + 65x Sodium Nitrate → 20 Attracts diurnal (daytime) fish
Shadow Lure 2x Antimatter + 1x Metal Plating + 40x Cyto-Phosphate → 20 Attracts nocturnal fish
Magpulse Lure 1x Magnetic Resonator + 1x Metal Plating + 90x Tritium → 20 Attracts storm fish

One piece of bait equals one guaranteed catch, as long as you don’t reel in too early. I’d skip the diurnal, nocturnal, and storm lures. You’ll catch those fish anyway when the conditions are right, so they’re only worth crafting when you’re chasing the last one or two for your catalogue.

Bionic Lure is worth it eventually, just not right away. It’s expensive to craft, and Amino Chambers take some effort to get. You’ll catch legendary fish with standard Mealworms and Spicy Chum. Save Bionic Lures for when you only need one or two remaining legendaries from a specific biome.

Fish biomes and rarities

There are 8 fish categories in total: 7 biome-specific groups plus a Universal group that appears everywhere.

Biome Where to fish
Universal Any planet with water
Lush / Humid Green, lush planets
Hot Scorched or volcanic planets
Cold Frozen or icy planets
Toxic Toxic atmosphere planets
Radiation Radioactive planets
Barren Dry, barren planets
Mega-Exotic Exotic or Mega Exotic planets

Each biome has 21 fish across four rarities (Common, Uncommon, Rare, Legendary), split across small, medium, large, and colossal sizes. The Universal fish can be caught anywhere, so you don’t have to hunt down specific planet types for them.

Some fish only appear under specific conditions. The Thunderfin, for example, only spawns during storms. The Whispering Bonefish only appears at night. You don’t need to use special bait to find them. Just fish during the right conditions and they’ll show up.

What fish are worth targeting

Some sell prices from the catalogue, from common up to legendary:

Fish Rarity Size Biome Sell price
Stonescale Shark Common Colossal Universal 5,000 units
Giant Ray Uncommon Colossal Universal 20,000 units
Thunderfin Rare Colossal Storm / Universal 50,000 units
Singing Sea-Snail Legendary Small Universal 50,000 units
Golden Jellyfish Legendary Medium Universal 100,000 units
Dragonfish Legendary Large Universal 150,000 units
The Lunker Legendary Colossal Universal 200,000 units
Blind Titancore Legendary Colossal Lush 200,000 units

Legendary colossal fish are the top earners at 200,000 units each. For regular selling, rare and legendary Universal fish are the most efficient, since you can catch them anywhere.

Automated traps

If you’d rather not fish manually, Automated Traps are a passive alternative. Place them in water and they catch fish over time, up to four at once, based on whatever the local water conditions allow.

Get the blueprint from the Construction Research Station at the Space Anomaly for 1 Salvaged Data, or earn it through the Tales of the Waves expedition milestone. They’re good for steady passive income from a water base, but they won’t get you legendaries anywhere near as fast as fishing by hand with Bionic Lures.

What to do with your fish

You can cook them. The Nutrient Processor takes fish as ingredients and turns out seafood dishes (the full list is on the cooking recipes page). Cooked fish gives better stat bonuses than raw fish and is worth more for the time you put in.

You can use them as bait. Any fish can go in the Bait Box, and higher-rarity fish attract better catches. It’s a good use for duplicates.

You can release them for Nanites. Stand near water, open the fish in your inventory, and release it. It’s not much per fish, but it’s a nice bonus after a session.

Or you can sell them. Rare and legendary fish sell well, and a few legendary colossal fish per session adds up fast, especially on biome-specific planets where the rare locals are worth more.

A few other things

If fish suddenly stop biting mid-session, fly to a different star system. Leaving the system seems to reset fish spawns when something’s gone wrong with the local water.

Fishing difficulty can be adjusted in custom difficulty settings. At the easiest setting, fish are automatically reeled in after casting.

The Wonders Catalogue tracks your catch history under the Fishing Records tab, including the largest weight recorded for each species. It’s the game’s built-in checklist if you want to complete a full biome. You can also browse the full fish catalogue and collected flotsam on the site.

Sources

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Frequently Asked Questions