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NMS Galaxy List: All 256 Galaxies and the 4 Galaxy Types

All 256 No Man's Sky galaxies in order, the four galaxy types (Norm, Lush, Harsh, Empty) and what they change, and how to jump to the next galaxy.

Updated Topics: Guide, Galaxies, Galaxy centre, Exploration, Advanced

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There are 256 galaxies in No Man’s Sky. Most players never leave the first one, and that’s fine, because Euclid alone is enormous. The others are worth knowing about, though. Getting between them is well understood by now, and they differ more than you’d expect. This guide covers how galaxies work, what changes between them, and how to travel.


How galaxies work

The universe in No Man’s Sky is split into 256 unique galaxies. Galaxies 1 through 255 are reachable through normal gameplay; galaxy 256 (Odyalutai) and the legacy Yilsrussimil exist in the data but were closed off in the Atlas Rises update back in 2017. After Iousongola (galaxy 255), the sequence loops back to Euclid.

Each galaxy contains billions of procedurally generated star systems, regions, and planets. Resources, recipes, factions, base building, expeditions, and multiplayer all work the same everywhere. Changing galaxy doesn’t unlock new content. It just changes the seed.

Here’s what actually differs:

  • The mix of biomes the galaxy spawns (its type, covered below).
  • The galaxy’s core colour. Euclid is yellow, Hilbert Dimension is deep pink, Eissentam is orange, and so on.
  • Region naming patterns and the names attached to systems.
  • Where the active player community lives. Euclid and Eissentam have most of it. Past those, the Nexus gets quiet and you’ll rarely see other players.

What doesn’t change: the resource pool, item drops, Hyperdrive range, refining recipes, Cooking, Sentinel behaviour, your Base Computer limit, or any progression system. Mechanically, galaxy 47 plays exactly like galaxy 1.

The four galaxy types

Galaxies are sorted into four types. The type controls how planet generation is weighted in that galaxy.

Norm is the default, covering 178 of the 256 galaxies. They show a cyan hologram and have names like Imperfect, Improved, Parallel, or Rebuilt. Biome distribution and weather are standard. Think of it as the baseline.

Lush galaxies (25 of them) show a green hologram, with names like Halcyon, Inspiring, Serene, or Tranquil. Yellow stars in Lush galaxies have roughly 4× the chance of lush biomes compared with Norm, and half the chance of dead ones. In practice you get more Earth-like planets and milder weather, which is great for base building. Eissentam (galaxy 10) is the best known.

Harsh galaxies (26) show a red hologram, with names like Burning, Raging, Relentless, or Ruthless. Yellow systems behave like the red/green/blue extremes, so toxic, scorched, frozen, irradiated, and “weird” worlds dominate. Sentinels tend to be more aggressive. They look great and they’re rough to live in.

Empty galaxies (26) show a blue hologram, with names like Ancestral, Frozen, Exhausted, or Silent. Systems are sparse, dead biomes are about 4× more likely, and most worlds have almost no flora or fauna. Some have thinner atmosphere and lower gravity. They’re lonely, which some people love.

Type only affects planet generation. Every resource and every recipe is available in every galaxy.

Type Galaxies Hologram In-game names Yellow-star bias
Norm 178 Cyan Imperfect / Improved / Parallel / Rebuilt Balanced
Lush 25 Green Halcyon / Inspiring / Serene / Tranquil 4× lush, fewer dead worlds
Harsh 26 Red Burning / Raging / Relentless / Ruthless More extreme biomes
Empty 26 Blue Ancestral / Frozen / Exhausted / Silent 4× dead, sparse systems

What carries over and what breaks

People ask about this constantly, and a lot of old answers are wrong.

These carry over:

  • Active starship, freighter, exocraft, multi-tool, exosuit
  • Units, nanites, quicksilver
  • Inventory contents (ship cargo, exosuit, refiners, everything)
  • Blueprints, faction reputation, expedition rewards, milestones
  • Other ships in your collection (the freighter takes them along)
  • Base teleporters and the Space Anomaly Nexus

These break during a Galaxy Centre transition (and only then):

  • Every upgrade module in your active ship
  • Every upgrade module in your active multi-tool
  • Every upgrade in your exosuit

Repair these with Repair Kits or by manually restoring each module’s component. Bring more kits than you expect to need. Landing on a hostile planet with half-broken hazard protection is miserable.

Core technology (the Hyperdrive itself, Launch Thruster, Pulse Drive, Hazard Protection) doesn’t count as an upgrade module and survives the transition. Only modules built into upgrade slots break.

Black holes don’t damage anything anymore. That changed with the Waypoint update, so ignore older guides that say otherwise. A black hole jump is now just a teleport toward the centre.


How to reach the Galaxy Centre

This is the main route between galaxies, and it takes the most planning.

Step 1: Set the Galactic Map waypoint

Open the Galactic Map and select Galactic Centre as your destination. The route appears as a glowing line. The problem is distance. The centre is typically hundreds of thousands of light-years from the rim, and a stock Hyperdrive covers 100 light-years per jump. Even a fully upgraded build with Cadmium Drive, Emeril Drive, and Indium Drive installed only does a few thousand per warp. Warping all the way would take hours, which is why you use black holes.

Step 2: Use black holes to skip distance

A black hole jump pulls you, on average, around 7,000 light-years closer to the centre per use. It isn’t a straight line, so you sometimes end up off at an angle, but each jump still gets you a good chunk closer. Five to eight of them puts you in Galactic Centre range.

To find black holes:

  • Talk to Polo at the Space Anomaly and ask for a shortcut to the centre. He’ll pin a black hole system on your Galactic Map.
  • After the Atlas Path’s “birth a new star” step, black holes show up on the local map.
  • Every region of every galaxy has exactly one black hole system, always at portal address 0079. If you’ve activated a portal in that region, you can find it with a signal booster.

A few black holes, called hyper black holes, sit in the galaxy’s four spiral arms and can carry you over 300,000 light-years toward the centre in one jump. They’re rare, and worth a detour.

Since black holes no longer cause damage, you only need repair kits for the centre transition itself.

Step 3: The final jump

Once you’re inside roughly 5,000 light-years of the core, the Galactic Centre objective on the Galactic Map becomes selectable directly. Charge your Hyperdrive all the way (with Warp Cells or a Warp Hypercore), select the centre, hold the input until it confirms, and you’re gone.

You arrive in the next galaxy with a forced crash landing on a random planet. Your active ship, suit, and multi-tool upgrade modules are broken. Repair what you need to survive first, then deal with the rest.

Pre-flight checklist


The New Beginnings galaxy skip

The Artemis Path ends with the New Beginnings mission. The final choice lets you reset the simulation into a galaxy of a chosen type (Norm, Lush, Harsh, or Empty) and the game drops you in the next galaxy of that type in sequence.

If you want Eissentam and you’re still in Euclid, this is the fastest way there without save editing. Pick Lush at the New Beginnings prompt and you arrive in Eissentam (galaxy 10) regardless of where you currently are. Pick Harsh from Euclid and you land in Calypso (galaxy 3). Pick Norm and you go to Hilbert Dimension (galaxy 2).

You can repeat the skip by replaying the Atlas storyline, but there’s an in-game cooldown. For picking a specific galaxy type once, nothing is cleaner.


Travelling back to a previous galaxy

The teleporter network ignores galaxy boundaries. Not many people realize this.

If you have a Base Computer placed in any previous galaxy, you can warp back to it from any base teleporter, anywhere. No centre run required, no tech damage, no repair cycle. The same applies to the Space Anomaly Nexus: any other player’s recently visited base shows up in the destination list, regardless of which galaxy it’s in.

You just need something to teleport to. Drop a Base Computer in every new galaxy you enter, even if you never build anything else there. It costs almost nothing and takes thirty seconds, and without it, getting back means another centre run.

There’s a soft cap on bases at 449. After that, new Base Computers won’t appear in the teleporter list until you remove one. If you hop galaxies a lot, keep an eye on that.


Full galaxy list (1-256)

All 256 galaxy names in order, from the Fandom galaxy list. The number is the galaxy’s position in the sequence: crossing the centre of galaxy 1 (Euclid) takes you to 2, and so on. Iousongola (255) loops back to Euclid.

Show all 256 galaxies
  1. Euclid
  2. Hilbert Dimension
  3. Calypso
  4. Hesperius Dimension
  5. Hyades
  6. Ickjamatew
  7. Budullangr
  8. Kikolgallr
  9. Eltiensleen
  10. Eissentam
  11. Elkupalos
  12. Aptarkaba
  13. Ontiniangp
  14. Odiwagiri
  15. Ogtialabi
  16. Muhacksonto
  17. Hitonskyer
  18. Rerasmutul
  19. Isdoraijung
  20. Doctinawyra
  21. Loychazinq
  22. Zukasizawa
  23. Ekwathore
  24. Yeberhahne
  25. Twerbetek
  26. Sivarates
  27. Eajerandal
  28. Aldukesci
  29. Wotyarogii
  30. Sudzerbal
  31. Maupenzhay
  32. Sugueziume
  33. Brogoweldian
  34. Ehbogdenbu
  35. Ijsenufryos
  36. Nipikulha
  37. Autsurabin
  38. Lusontrygiamh
  39. Rewmanawa
  40. Ethiophodhe
  41. Urastrykle
  42. Xobeurindj
  43. Oniijialdu
  44. Wucetosucc
  45. Ebyeloof
  46. Odyavanta
  47. Milekistri
  48. Waferganh
  49. Agnusopwit
  50. Teyaypilny
  51. Zalienkosm
  52. Ladgudiraf
  53. Mushonponte
  54. Amsentisz
  55. Fladiselm
  56. Laanawemb
  57. Ilkerloor
  58. Davanossi
  59. Ploehrliou
  60. Corpinyaya
  61. Leckandmeram
  62. Quulngais
  63. Nokokipsechl
  64. Rinblodesa
  65. Loydporpen
  66. Ibtrevskip
  67. Elkowaldb
  68. Heholhofsko
  69. Yebrilowisod
  70. Husalvangewi
  71. Ovna'uesed
  72. Bahibusey
  73. Nuybeliaure
  74. Doshawchuc
  75. Ruckinarkh
  76. Thorettac
  77. Nuponoparau
  78. Moglaschil
  79. Uiweupose
  80. Nasmilete
  81. Ekdaluskin
  82. Hakapanasy
  83. Dimonimba
  84. Cajaccari
  85. Olonerovo
  86. Umlanswick
  87. Henayliszm
  88. Utzenmate
  89. Umirpaiya
  90. Paholiang
  91. Iaereznika
  92. Yudukagath
  93. Boealalosnj
  94. Yaevarcko
  95. Coellosipp
  96. Wayndohalou
  97. Smoduraykl
  98. Apmaneessu
  99. Hicanpaav
  100. Akvasanta
  101. Tuychelisaor
  102. Rivskimbe
  103. Daksanquix
  104. Kissonlin
  105. Aediabiel
  106. Ulosaginyik
  107. Roclaytonycar
  108. Kichiaroa
  109. Irceauffey
  110. Nudquathsenfe
  111. Getaizakaal
  112. Hansolmien
  113. Bloytisagra
  114. Ladsenlay
  115. Luyugoslasr
  116. Ubredhatk
  117. Cidoniana
  118. Jasinessa
  119. Torweierf
  120. Saffneckm
  121. Thnistner
  122. Dotusingg
  123. Luleukous
  124. Jelmandan
  125. Otimanaso
  126. Enjaxusanto
  127. Sezviktorew
  128. Zikehpm
  129. Bephembah
  130. Broomerrai
  131. Meximicka
  132. Venessika
  133. Gaiteseling
  134. Zosakasiro
  135. Drajayanes
  136. Ooibekuar
  137. Urckiansi
  138. Dozivadido
  139. Emiekereks
  140. Meykinunukur
  141. Kimycuristh
  142. Roansfien
  143. Isgarmeso
  144. Daitibeli
  145. Gucuttarik
  146. Enlaythie
  147. Drewweste
  148. Akbulkabi
  149. Homskiw
  150. Zavainlani
  151. Jewijkmas
  152. Itlhotagra
  153. Podalicess
  154. Hiviusauer
  155. Halsebenk
  156. Puikitoac
  157. Gaybakuaria
  158. Grbodubhe
  159. Rycempler
  160. Indjalala
  161. Fontenikk
  162. Pasycihelwhee
  163. Ikbaksmit
  164. Telicianses
  165. Oyleyzhan
  166. Uagerosat
  167. Impoxectin
  168. Twoodmand
  169. Hilfsesorbs
  170. Ezdaranit
  171. Wiensanshe
  172. Ewheelonc
  173. Litzmantufa
  174. Emarmatosi
  175. Mufimbomacvi
  176. Wongquarum
  177. Hapirajua
  178. Igbinduina
  179. Wepaitvas
  180. Sthatigudi
  181. Yekathsebehn
  182. Ebedeagurst
  183. Nolisonia
  184. Ulexovitab
  185. Iodhinxois
  186. Irroswitzs
  187. Bifredait
  188. Beiraghedwe
  189. Yeonatlak
  190. Cugnatachh
  191. Nozoryenki
  192. Ebralduri
  193. Evcickcandj
  194. Ziybosswin
  195. Heperclait
  196. Sugiuniam
  197. Aaseertush
  198. Uglyestemaa
  199. Horeroedsh
  200. Drundemiso
  201. Ityanianat
  202. Purneyrine
  203. Dokiessmat
  204. Nupiacheh
  205. Dihewsonj
  206. Rudrailhik
  207. Tweretnort
  208. Snatreetze
  209. Iwundaracos
  210. Digarlewena
  211. Erquagsta
  212. Logovoloin
  213. Boyaghosganh
  214. Kuolungau
  215. Pehneldept
  216. Yevettiiqidcon
  217. Sahliacabru
  218. Noggalterpor
  219. Chmageaki
  220. Veticueca
  221. Vittesbursul
  222. Nootanore
  223. Innebdjerah
  224. Kisvarcini
  225. Cuzcogipper
  226. Pamanhermonsu
  227. Brotoghek
  228. Mibittara
  229. Huruahili
  230. Raldwicarn
  231. Ezdartlic
  232. Badesclema
  233. Isenkeyan
  234. Iadoitesu
  235. Yagrovoisi
  236. Ewcomechio
  237. Inunnunnoda
  238. Dischiutun
  239. Yuwarugha
  240. Ialmendra
  241. Reponudrle
  242. Rinjanagrbo
  243. Zeziceloh
  244. Oeileutasc
  245. Zicniijinis
  246. Dugnowarilda
  247. Neuxoisan
  248. Ilmenhorn
  249. Rukwatsuku
  250. Nepitzaspru
  251. Chcehoemig
  252. Haffneyrin
  253. Uliciawai
  254. Tuhgrespod
  255. Iousongola
  256. Odyalutai (not reachable in normal play)

Notable galaxies

Most galaxies are interchangeable. These are the ones people talk about.

Euclid (1)

The starting galaxy for every player. By far the largest active community, the busiest Nexus, and the original home of every long-running civilization (Galactic Hub Project, Eyfert Khannate, Federation of Travellers, etc.). If you care about multiplayer at all, stay here.

Hilbert Dimension (2)

Norm-type, deep pink core. The first stop for anyone climbing the galaxy ladder. Most people arrive, take a photo, and keep going.

Calypso (3)

Harsh-type, medium orchid core. The first Harsh galaxy in the sequence and the destination when you pick Harsh at New Beginnings from Euclid. Expect more extreme biomes and higher Sentinel aggression than the early Norm galaxies.

Eissentam (10)

The most popular destination after Euclid. Lush-type, orange core, home to the Galactic Hub Eissentam civilization, the second-largest player community in No Man’s Sky. If you’ve heard about Hub bases, traveller civilizations, or community projects outside Euclid, they almost all live here. The Lush biome odds make it very pretty. The fastest way in is the New Beginnings Lush skip from Euclid.

Hesperius Dimension (4), Hyades (5)

Norm galaxies that get a fair amount of community traffic, mostly from explorers chasing the count.

Budullangr (7)

Empty-type, green core. One of the quieter galaxies on the ladder. Sparse systems, dead-heavy planet rolls, almost no fauna. Good if you like solitude. The New Beginnings Empty skip from Euclid (and several galaxies after it) lands here.

Iousongola (255)

The end of the line. After this galaxy, the sequence loops back to Euclid. Getting here takes 254 centre runs, minus whatever New Beginnings skips you can use. A handful of players have documented doing it. Far fewer have done it twice.


Tips for galaxy hopping efficiently

Chain black holes. Five to eight jumps gets you within Galactic Centre range, and they don’t damage anything anymore.

Always drop a Base Computer. It takes thirty seconds and almost no materials, and it gives you teleporter access forever. Forgetting this is the biggest mistake people make.

Carry Repair Kits. Craft them from Di-hydrogen Jelly and Metal Plating before you leave, and bring more than you think you need.

Use a junk ship for transitions. Keep a cheap shuttle around just for centre jumps and let it take the upgrade-module damage. Repair it on arrival and switch back to your main ship at the next station.

Use portal addresses. With all 16 glyphs, 100104005005 drops you in a system very close to the centre in most galaxies, which skips the long approach. The wiki also lists gateway systems for each galaxy.

Keep a Hyperdrive Augmentation on standby for the jump. The base Hyperdrive is fine, but don’t show up at the centre with an empty tank. Bring one Warp Cell for the jump and another for your first warp on the other side.

Save exploring for later. Black-hole-and-portal your way to the centre, scan the new starter planet, then start exploring. It’s faster and saves resources for the climb.


The 255-galaxy loop

The full sequence (Euclid through Iousongola) is the longest endgame goal in No Man’s Sky. Players who go for it usually use New Beginnings skips wherever they can and black-hole-chain the rest. It’s hundreds of hours, and some traveller civilizations track progress publicly.

Galaxies 256 (Odyalutai) and the older Yilsrussimil are accessible only by:

  • Joining a multiplayer session with someone already there
  • Visiting another player’s base via the Space Anomaly Nexus
  • Save editing on PC

For everyone else, the loop quietly resets at galaxy 1 once you cross out of Iousongola.


Should you bother?

Most players don’t need to leave Euclid. You won’t run out of things to see in 1,000 hours, and no recipe, resource, or progression system is locked to a galaxy.

Leaving is worth it if:

  • You want a Lush biome run and the New Beginnings Lush skip to Eissentam appeals
  • You like the long-term goal of climbing the count
  • You want to escape the noise of Euclid and live somewhere quieter
  • You want the Galactic Hub Eissentam community specifically
  • You like the cosmetic variety of different core colours and naming patterns

Don’t bother if:

  • You think there’s locked content beyond Euclid (there isn’t)
  • You don’t want to manage a base teleporter network across multiple galaxies
  • You hate repair-kit busywork

Sources

More guides

Frequently asked questions