Nanites buy the tech upgrades that matter — ship class bumps, multi-tool damage modules, hyperdrive extensions. Here are the methods that produce them fastest, from no-setup options to the farms that run while you play.
Method Comparison
| Method | Nanites/Hour | Setup |
|---|---|---|
| Runaway Mould farm | 20,000+ | Medium |
| Ship scrapping (A/S class) | 10,000-15,000 | Needs units |
| Suspicious Packets (pirate stations) | 4,000-12,000 per run | Minimal |
| Tainted Metal (Corrupted Sentinels) | 2,000-5,000 | None |
| Creature products (Hyaline Brain etc.) | Varies | None |
| Fauna scanning (full planet, S scanner) | ~3,000 | Scanner upgrades |
Runaway Mould Farm (Best Overall)
Runaway Mould refines at 5:1 (5 Mould = 1 Nanite Cluster), which sounds bad until you realize the Mould multiplies.
Bootstrapping the farm:
| Step | Input | Output |
|---|---|---|
| Option A | 1x Atlantideum + 1x Pugneum | 3x Runaway Mould |
| Option B | 1x Living Slime | 1x Runaway Mould |
| Final step | 5x Runaway Mould | 1x Nanite Cluster |
The real source is Curious Deposits — pulsing yellow nodes on the ground on certain planets. Walk up and extract them directly. Build a base nearby and you can farm the same cluster repeatedly.
Finding Curious Deposits: Use your ship scanner when flying low. They appear as resource hotspots and tend to cluster together, so finding one usually means several more are close by.
A base with good deposit density, running multiple refiners in parallel, can hit 20,000+ nanites per hour. Set it up once, then farm it on every session.
Tainted Metal (Fastest No-Setup Option)
1x Tainted Metal → 2x Nanite Clusters in any refiner.
Tainted Metal drops from Corrupted Sentinels on Dissonant planets (the ones with purple crystal formations on the surface). Kill them, collect the metal, refine it. A solid Sentinel combat loop can produce thousands of nanites per hour with zero base building.
Corrupted Sentinels also drop Pugneum as a byproduct. You can refine Pugneum directly for nanites, or use it to bootstrap Runaway Mould production via the Option A recipe above.
Creature Products (Best Per-Item Rate)
These have the highest nanite conversion rate in the game:
| Item | Nanites | Source |
|---|---|---|
| Hyaline Brain | 230 | Creatures on Dissonant planets |
| Inverted Mirror | 95 | Creatures on Corrupted planets |
| Larval Core | 50 | Biological Horrors |
| Flesh Rope | 50 | Creature drops |
| Radiant Shard | 50 | Creature drops |
| Vile Spawn | 50 | Creature drops |
One Hyaline Brain is 230 nanites in a single refiner cycle. If you’re already on Dissonant planets farming Tainted Metal, the creature drops from the same sessions are free nanites on top.
Suspicious Packets (Best Mid-Game Method)
Pirate space stations sell Suspicious Packet (Tech) and Suspicious Packet (Arms). Open them and you get weapon or tech upgrade modules. Sell those modules to Technology Merchants at normal space stations. Each module is worth 300-1,100 nanites depending on class.
The loop:
- Travel to an Outlaw system (filter for pirate-controlled systems on the Galaxy Map)
- Buy all Suspicious Packets in stock
- Open them immediately
- Teleport to a normal space station
- Sell the modules to the Technology Merchant
One vendor with 10-15 packets typically yields 4,000-12,000 nanites per run. Rotate between multiple Outlaw systems to keep stock replenishing. You need units to buy the packets, but the conversion rate is very good.
Ship Scrapping
Scrap A or S-class ships and you get upgrade modules as part of the haul. Sell those modules to a Technology Merchant for nanites.
Each A-class module is worth a few hundred nanites. S-class modules can hit 1,000+. The catch is startup cost: you need units to buy ships before you can scrap them, so this is more of a mid/late-game loop. It also doubles as a unit farm, since scrapping produces tradeable goods alongside the modules.
Fauna Scanning
Scan every creature on a planet and upload the discovery. You get a nanite bonus per species, with a larger bonus for completing all species on a single planet.
This is worth doing if you have S-class scanner upgrades installed. Without good upgrades, the per-hour rate is low compared to the other methods. With S-class, a full planet scan can yield 3,000+ nanites for a couple of hours of work.
Good for early-game and for when you’re exploring anyway. Once you have a Mould farm running, don’t treat this as a primary grind.
What to Spend Nanites On First
In order of priority:
- S-class scanner upgrades — boosts both nanite and unit income from scanning, pays for itself fast
- Hyperdrive upgrades — unlocks blue star systems for Activated Indium farming
- Multi-Tool damage upgrades — makes Sentinel farming and Tainted Metal collection faster
- Ship weapon and shield upgrades — general survivability
Don’t spend nanites on base building blueprints. Use Salvaged Data for those instead — it’s the intended currency for base tech and saves your nanites for the upgrades that actually change your combat and exploration performance.
For the full recipe list covering Tainted Metal, Runaway Mould, and all the other refiner conversions, check the refining page.
Sources
- Extracted game data
- All refiner recipes
- Tainted Metal
- Runaway Mould
- Creatures
