Corvettes were added in the Voyagers update (version 6.0, August 2025). They’re fully modular spaceships you assemble part by part at the Corvette Workshop in any Space Station. You can walk around inside them, decorate the interior, install a refiner, and scan planets from the cockpit without landing. A lot of players use them as a flying base. Browse all available corvette parts on the site.
Here’s how to build one and what to prioritize.
Finding the Corvette Workshop
Every Space Station has a Corvette Workshop. When you land, head toward the shops and look for the four blue teleport columns on the left side. Step through one to reach the Workshop terminal.
The Workshop has three main options:
- Purchase Basic Modules: buy starter parts for Units, no RNG
- Trade Advanced Modules: swap spare modules for rarer ones you want
- Create New Corvette: start construction once you have enough parts
There’s also a Workshop Cache with over 100 storage slots dedicated to Corvette modules. Anything in the cache appears as available when building or trading, so move parts there to keep your exosuit inventory clear.
What You Need to Build One
A Corvette needs these parts to be valid:
| Part | Minimum needed | Workshop price |
|---|---|---|
| Landing Gear | 2 | ~420,000 units each |
| Thruster | 2 | ~400,000 units each |
| Cockpit | 1 | 1,600,000 units |
| Access Module (Landing Bay) | 1 | 800,000 units |
| Habitation Module | 1 | 680,000 units |
| Reactor | 1 | 1,750,000 units |
| Main Engine | 1 | 1,000,000 units |
| Weapon System | 1 | 1,200,000 units |
Buying everything from the Workshop runs to roughly 7,630,000 Units minimum. That sounds like a lot, but you don’t have to buy everything. Salvaged parts from planets and derelict freighters work just as well and often include rarer modules you couldn’t buy anyway.
How to Get Parts Without Spending 7 Million Units
Salvageable Scrap on planets. When scanning a planet from space, check the Planetary Data list for Salvageable Scrap. Land and look for yellow flags (same icon as Buried Technology Modules, tinted yellow). Mine the casing and you’ll get technology drops. The central case in each scrap site guarantees a Corvette module.
Derelict Freighters. At the Engineering Control station inside a derelict, there’s an option to Fabricate Corvette Modules. The result is random, but can produce rarer modules that aren’t available to buy at all.
Pirate drops. Destroy pirate ships and loot the wreckage. Modules drop alongside regular combat rewards.
Frigate expeditions and missions. Sending frigates on missions occasionally returns Corvette parts.
For your first Corvette, the fastest path is to buy the basics from the Workshop to get started, then replace purchased modules with better salvaged ones over time. The Workshop lets you swap parts out without rebuilding from scratch.
Building Your Corvette
Once you have the required parts, select Create New Corvette at the terminal. You’ll enter a build mode with an empty bay. Place Landing Gear first, then build outward. The required parts tracker in the upper-right corner shows what’s still missing.
The 160-part maximum gives you a lot of room before you hit the cap. Symmetry is not required. The ship flies equally well whether it’s balanced or lopsided. Start with function, add cosmetic parts later.
When you’re done, finalize the build. The Corvette gets added to your starship collection and takes up one starship slot. You can edit it again any time at any Corvette Workshop.
Which Modules Are Worth Having
Cockpit. There are three design styles: Titan, Ambassador, and Thunderbird. They differ in aesthetics and stat weighting. Titan gives the highest Boost percentage. Ambassador is better for Maneuverability. Both are 1,600,000 Units from the Workshop, so pick whichever design you prefer and upgrade later.
Main Engine. The best all-around engine is the Arcadia Heavy Booster. It gives the highest Maneuverability and Booster strength. It’s not available to buy, so look for it through salvage or trading.
Reactor. Each reactor type trades off differently:
| Reactor | Best for |
|---|---|
| Ceto-Class | Shield strength |
| Zenith-Class | Warp distance |
| Medusa-Class | Maneuverability |
| Azimuth-Class | Pulse Engine performance |
Pick based on how you play. If you warp frequently, Zenith. If you spend a lot of time in combat or tight spaces, Ceto or Medusa.
Habitation Modules. Every Hab gives +3 inventory slots. Walkways give +1 slot. Stack as many as you want up to the 160-part limit. More slots are always worth having.
Cargo Hull Attachments. The only hull attachments with meaningful gameplay impact are Cargo modules. Others are decoration.
Weapon System. The Photon Cannon Array is the basic buyable option. Phase Beam and Torpedo Launcher are alternatives depending on combat preference. The choice doesn’t affect anything other than combat.
Upgrading Your Corvette’s Class Rating
The Corvette starts at C-class. To raise it:
- Set the Corvette as your primary ship
- Go to the Starship Outfitting Terminal at any Space Station
- Pay Nanites to upgrade one tier at a time
The first upgrade costs 10,000 Nanites. Getting from C to S-class costs roughly 85,000 Nanites total across all steps. That’s a significant grind, so it’s worth deciding you’re happy with the design before spending on upgrades.
S-class gives the highest stat ceiling, but the modules themselves matter as much as the class rating. A well-built C-class with the Arcadia Heavy Booster will outperform a poorly-built S-class in most situations.
What the Corvette Actually Changes
Once you have one, the Corvette replaces the Exocraft for most planetary exploration. You fly low over a planet and scan from the cockpit without landing. Jump out directly onto the planet surface from the side hatch. Several Reddit players have noted that exocrafts feel obsolete once you have a working Corvette set up, though the Pilgrim and Nomad still have advantages for dense, close-range terrain work.
The interior base-building aspect is what makes it genuinely different from any other ship. You can install a Refiner Unit inside, set up storage, and build it out as a mobile base. As of update 6.2 (Remnant, February 2026), other players in multiplayer can help decorate your Corvette interior, and you can redecorate while the ship is in flight.
