Both items sell for 15,600,000 units and both have long recipe chains. So the real question is which one is easier to build with the farms you already have. For most players that’s the Stasis Device, though a Fungal Mould farm can flip it.
Side-by-side recipe breakdown
| Fusion Ignitor | Stasis Device | |
|---|---|---|
| Base value | 15,600,000 units | 15,600,000 units |
| Shared component | Quantum Processor | Quantum Processor |
| Unique component | Portable Reactor | Cryogenic Chamber |
| Unique alloy | Geodesite | Iridesite |
| Hardest farm ingredient | Fungal Mould (600x) | Gamma Root (400x) |
| Hardest mineral | Ammonia + Uranium | Phosphorus (easy) |
| Gas requirements | Sulphurine, Radon, Nitrogen | Sulphurine, Radon, Nitrogen |
What they share
Both require a Quantum Processor, the most complex intermediate component in either chain. It takes:
- 1x Circuit Board (100x Frost Crystal + 200x Solanium + 100x Cactus Flesh + 200x Star Bulb)
- 1x Superconductor (250x Sulphurine + 250x Radon + 250x Nitrogen + 150x Condensed Carbon)
Both also consume the same three gases (Sulphurine, Radon, Nitrogen), so one gas extractor setup covers both.
Where they diverge
Fusion Ignitor: the Portable Reactor chain
The Portable Reactor needs Liquid Explosive and Fusion Accelerant.
Liquid Explosive needs:
- Acid: 25x Mordite + 600x Fungal Mould
- Unstable Gel: 200x Cactus Flesh
600x Fungal Mould is the problem. It grows on swamp and toxic planets, or in Biodomes with swamp conditions. At that volume you need a dedicated farm. No other high-value craft needs it, so you’re building a Fungal Mould farm just for this.
The Geodesite alloy also needs Ammonia (toxic planet) and Uranium (radioactive planet). If you don’t have quick access to both planet types, you’re making extra supply runs.
Stasis Device: the Cryogenic Chamber chain
The Cryogenic Chamber needs Living Glass and Cryo-pump.
Living Glass needs:
- Lubricant: 50x Faecium + 400x Gamma Root
- 5x Glass: 200x Frost Crystal total
Gamma Root at 400x is the main farm here. It grows on irradiated planets or in Biodomes. Most established players already have it if they’ve run the NPC mission chains. Faecium is easy. Creatures drop it almost everywhere, and you only need 50x.
The Iridesite alloy needs Paraffinium, Phosphorus, and Dioxite, which come from lush, fiery, and frozen planets. All three are common planet types and the quantities are modest (50x each).
The verdict
I’d pick the Stasis Device, for two reasons:
-
Gamma Root is a simpler farm than Fungal Mould. Both need Biodomes if you don’t have the right native planet, but Gamma Root has no volume spike on the scale of 600x. The hardest single ingredient in the Stasis chain is 400x Gamma Root. The Fusion Ignitor asks for 600x Fungal Mould, which is rarer to come by.
-
Iridesite is easier to supply than Geodesite. Paraffinium, Phosphorus, and Dioxite all show up on common planet types. Geodesite needs Ammonia and Uranium, so you’re hunting for toxic and radioactive planets specifically.
When the Fusion Ignitor is easier
Fusion Ignitor wins if you already have:
- A working Fungal Mould farm (e.g., from farming Acid for other recipes)
- Easy access to toxic and radioactive planets in your home system
- No established Gamma Root farm
If both farms are zero and you’re starting fresh, the Stasis Device chain gets you to a sellable item faster.
Running both at once
Honestly, just run both. The shared ingredients (Quantum Processor, all three gases, Cactus Flesh, Star Bulb, Solanium, Frost Crystal) mean your gas setup and most of your plant farm already feed both chains. Add a Fungal Mould setup for the Portable Reactor and a Gamma Root farm for the Cryogenic Chamber, and one collection run produces materials for both items.
That roughly doubles your output per session, and the only extra infrastructure is the Fungal Mould and Gamma Root farms.
| Farm | Feeds |
|---|---|
| Gas extractors (Sulphurine, Radon, Nitrogen) | Both |
| Cactus Flesh + Star Bulb + Solanium + Frost Crystal | Both |
| Fungal Mould + Mordite | Fusion Ignitor only |
| Gamma Root + Faecium | Stasis Device only |
| Pyrite, Ammonia, Uranium | Fusion Ignitor only |
| Paraffinium, Phosphorus, Dioxite | Stasis Device only |
For the full recipe trees, see the individual crafting guides for Fusion Ignitor and Stasis Device. The crafting calculator can help you work out exactly how much of each base material you need per batch.
Sources
- Extracted game data
- Craftable products
- Crafting calculator
Related
Frequently Asked Questions
Stasis Device is easier for most players. Its hardest farm ingredient is Gamma Root (400x), which grows in standard Biodomes. The Fusion Ignitor's hardest ingredient is Fungal Mould (600x), which is rarer and harder to farm at volume, plus it needs Ammonia and Uranium from toxic and radioactive planets.
Yes. Both have a base value of 15,600,000 units.
Both require a Quantum Processor (Circuit Board + Superconductor), the same gas inputs (Sulphurine, Radon, Nitrogen), and the same plant crops (Cactus Flesh, Star Bulb, Solanium, Frost Crystal).
Yes. If you build farms for both, many ingredients overlap. Running both crafting chains at once is more efficient than running either one alone.

