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Inventory slots
The most slots each starship type and the Multi-Tool can be upgraded to at each class, how likely each class is, and the base stat ranges a class rolls.
Starship max slots
General inventory / technology slots once fully upgraded. For most types the limit rises with class.
Type
C-class
B-class
A-class
S-class
Hauler
60 / 30
80 / 40
100 / 50
120 / 60
Fighter
50 / 30
70 / 40
80 / 50
100 / 60
Explorer
60 / 30
80 / 40
90 / 50
110 / 60
Shuttle
50 / 25
80 / 40
90 / 50
110 / 60
Exotic
105 / 60
105 / 60
105 / 60
105 / 60
Sentient
120 / 60
120 / 60
120 / 60
120 / 60
Solar
50 / 30
70 / 40
90 / 50
110 / 60
Salvaged
60 / 30
80 / 40
100 / 50
120 / 60
Corvette
60 / 30
80 / 40
100 / 50
120 / 60
Multi-Tool max slots
Multi-Tool
C-class
B-class
A-class
S-class
Any type
21
30
45
60
Class odds
The game's chance of each class by a system's wealth.
System
C-class
B-class
A-class
S-class
Poor system
60%
30%
10%
0%
Average system
49%
35%
15%
1%
Wealthy system
30%
40%
28%
2%
Base stats by class
The range a new ship or Multi-Tool rolls for each base stat at each class, as the game stores it.
Starships
Hauler
Stat
C-class
B-class
A-class
S-class
Damage
0
3–8
8–15
15–30
Shield Strength
18–30
40–55
60–75
95–125
Hyperdrive Range
5–10
8–15
23–37
45–58
Maneuverability
0
0–5
5–10
10–15
Fighter
Stat
C-class
B-class
A-class
S-class
Damage
8–15
24–45
50–75
70–90
Shield Strength
0
8–15
24–30
24–38
Hyperdrive Range
0
0
0
0
Maneuverability
5–15
15–20
20–30
35–45
Explorer
Stat
C-class
B-class
A-class
S-class
Damage
0
0
0
0
Shield Strength
0
4–16
15–25
30–40
Hyperdrive Range
15–25
30–45
50–85
90–120
Maneuverability
5–10
10–20
20–25
25–32
Shuttle
Stat
C-class
B-class
A-class
S-class
Damage
0
3–8
8–15
25–30
Shield Strength
0
3–8
8–15
25–30
Hyperdrive Range
0
3–8
8–15
25–30
Maneuverability
0
3–5
8–15
15–35
Exotic
Stat
C-class
B-class
A-class
S-class
Damage
35–50
35–50
35–50
50–75
Shield Strength
55–60
55–60
55–60
70–90
Hyperdrive Range
50–65
50–65
50–65
75–95
Maneuverability
—
—
—
40–50
Sentient
Stat
C-class
B-class
A-class
S-class
Damage
—
—
—
50–75
Shield Strength
—
—
—
15–38
Hyperdrive Range
—
—
—
75–95
Maneuverability
—
—
—
10–15
Solar
Stat
C-class
B-class
A-class
S-class
Damage
8–15
23–45
45–60
60–75
Shield Strength
8–15
8–30
23–38
23–50
Hyperdrive Range
8–15
15–30
30–45
38–50
Maneuverability
5–10
10–20
20–30
35–40
Salvaged
Stat
C-class
B-class
A-class
S-class
Damage
8–15
24–45
50–75
60–80
Shield Strength
3–8
8–15
12–20
20–35
Hyperdrive Range
0
3–8
3–10
5–10
Maneuverability
8–15
20–30
20–30
40–50
Corvette
Stat
C-class
B-class
A-class
S-class
Damage
0
3–8
8–15
15–30
Shield Strength
18–30
40–55
60–75
95–125
Hyperdrive Range
5–10
8–15
23–37
45–58
Maneuverability
0
0–5
5–10
10–15
Multi-Tools
Pistol
Stat
C-class
B-class
A-class
S-class
Damage
0
0
0
0
Mining Yield
5–10
10–15
15–20
20–35
Scanning
10–20
25–30
35–40
45–50
Rifle
Stat
C-class
B-class
A-class
S-class
Damage
0–5
5–10
10–15
15–20
Mining Yield
0
0
0
0
Scanning
0–5
5–10
10–15
15–20
Experimental
Stat
C-class
B-class
A-class
S-class
Damage
0–5
5–10
10–15
15–25
Mining Yield
5–10
10–20
20–25
25–30
Scanning
40–50
60–70
80–90
100
Alien
Stat
C-class
B-class
A-class
S-class
Damage
10–15
15–20
20–25
25–35
Mining Yield
0–5
5–10
10–15
15–20
Scanning
20–25
30–35
40–45
50–60
Exotic
Stat
C-class
B-class
A-class
S-class
Damage
0–5
5–10
10–15
15–25
Mining Yield
5–10
10–20
20–25
25–30
Scanning
40–50
60–70
80–90
100
Sentinel
Stat
C-class
B-class
A-class
S-class
Damage
10–20
15–25
20–30
32–50
Mining Yield
0–5
5–10
5–10
10–15
Scanning
20–25
30–35
35–45
45–55
Atlantid
Stat
C-class
B-class
A-class
S-class
Damage
5–10
5–10
10–15
10–20
Mining Yield
0–15
15–25
20–30
35–50
Scanning
20–25
30–35
35–45
40–50
Voltaic Staff
Stat
C-class
B-class
A-class
S-class
Damage
10–20
15–25
20–30
25–50
Mining Yield
0–5
5–10
5–10
10–15
Scanning
20–25
30–35
35–45
40–50
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