No Man's Sky Recipes

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Inventory slots

The most slots each starship type and the Multi-Tool can be upgraded to at each class, how likely each class is, and the base stat ranges a class rolls.

Starship max slots

General inventory / technology slots once fully upgraded. For most types the limit rises with class.

TypeC-classB-classA-classS-class
Hauler60 / 3080 / 40100 / 50120 / 60
Fighter50 / 3070 / 4080 / 50100 / 60
Explorer60 / 3080 / 4090 / 50110 / 60
Shuttle50 / 2580 / 4090 / 50110 / 60
Exotic105 / 60105 / 60105 / 60105 / 60
Sentient120 / 60120 / 60120 / 60120 / 60
Solar50 / 3070 / 4090 / 50110 / 60
Salvaged60 / 3080 / 40100 / 50120 / 60
Corvette60 / 3080 / 40100 / 50120 / 60

Multi-Tool max slots

Multi-ToolC-classB-classA-classS-class
Any type21304560

Class odds

The game's chance of each class by a system's wealth.

SystemC-classB-classA-classS-class
Poor system60%30%10%0%
Average system49%35%15%1%
Wealthy system30%40%28%2%

Base stats by class

The range a new ship or Multi-Tool rolls for each base stat at each class, as the game stores it.

Starships

Hauler

StatC-classB-classA-classS-class
Damage03–88–1515–30
Shield Strength18–3040–5560–7595–125
Hyperdrive Range5–108–1523–3745–58
Maneuverability00–55–1010–15

Fighter

StatC-classB-classA-classS-class
Damage8–1524–4550–7570–90
Shield Strength08–1524–3024–38
Hyperdrive Range0000
Maneuverability5–1515–2020–3035–45

Explorer

StatC-classB-classA-classS-class
Damage0000
Shield Strength04–1615–2530–40
Hyperdrive Range15–2530–4550–8590–120
Maneuverability5–1010–2020–2525–32

Shuttle

StatC-classB-classA-classS-class
Damage03–88–1525–30
Shield Strength03–88–1525–30
Hyperdrive Range03–88–1525–30
Maneuverability03–58–1515–35

Exotic

StatC-classB-classA-classS-class
Damage35–5035–5035–5050–75
Shield Strength55–6055–6055–6070–90
Hyperdrive Range50–6550–6550–6575–95
Maneuverability———40–50

Sentient

StatC-classB-classA-classS-class
Damage———50–75
Shield Strength———15–38
Hyperdrive Range———75–95
Maneuverability———10–15

Solar

StatC-classB-classA-classS-class
Damage8–1523–4545–6060–75
Shield Strength8–158–3023–3823–50
Hyperdrive Range8–1515–3030–4538–50
Maneuverability5–1010–2020–3035–40

Salvaged

StatC-classB-classA-classS-class
Damage8–1524–4550–7560–80
Shield Strength3–88–1512–2020–35
Hyperdrive Range03–83–105–10
Maneuverability8–1520–3020–3040–50

Corvette

StatC-classB-classA-classS-class
Damage03–88–1515–30
Shield Strength18–3040–5560–7595–125
Hyperdrive Range5–108–1523–3745–58
Maneuverability00–55–1010–15

Multi-Tools

Pistol

StatC-classB-classA-classS-class
Damage0000
Mining Yield5–1010–1515–2020–35
Scanning10–2025–3035–4045–50

Rifle

StatC-classB-classA-classS-class
Damage0–55–1010–1515–20
Mining Yield0000
Scanning0–55–1010–1515–20

Experimental

StatC-classB-classA-classS-class
Damage0–55–1010–1515–25
Mining Yield5–1010–2020–2525–30
Scanning40–5060–7080–90100

Alien

StatC-classB-classA-classS-class
Damage10–1515–2020–2525–35
Mining Yield0–55–1010–1515–20
Scanning20–2530–3540–4550–60

Exotic

StatC-classB-classA-classS-class
Damage0–55–1010–1515–25
Mining Yield5–1010–2020–2525–30
Scanning40–5060–7080–90100

Sentinel

StatC-classB-classA-classS-class
Damage10–2015–2520–3032–50
Mining Yield0–55–105–1010–15
Scanning20–2530–3535–4545–55

Atlantid

StatC-classB-classA-classS-class
Damage5–105–1010–1510–20
Mining Yield0–1515–2520–3035–50
Scanning20–2530–3535–4540–50

Voltaic Staff

StatC-classB-classA-classS-class
Damage10–2015–2520–3025–50
Mining Yield0–55–105–1010–15
Scanning20–2530–3535–4540–50