No Man's Sky Recipes

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Settlement perks

Every perk a settlement can have and what it changes, in the game's own wording. Where a perk shows a range, the game picks a value in it.

Starting perks: positive 15

A settlement can start with these when you take it over.

PerkEffectIn game
Algae farm supplies food+10,000–30,000 productivityIncreases productivity
Anomaly scanner-10,000–30,000 u/day maintenanceDecreases maintenance costs
Automated climate shields-30,000–50,000 u/day maintenanceDecreases maintenance costs
Bounty scanner+10,000–30,000 productivityIncreases productivity
Cartography drones+10,000–30,000 productivityIncreases productivity
Educated citizens+3–4% citizen happinessImproves citizen happiness
Electromagnetic hotspot+10,000–30,000 productivityIncreases productivity
HypnoDrones+50,000–100,000 productivityIncreases productivity
Interstellar signal array+10,000–30,000 productivityIncreases productivity
Plentiful nanobots+10,000–30,000 productivityIncreases productivity
Propaganda broadcast array+2–3% citizen happinessImproves citizen happiness
Robot butlers+4–6% citizen happinessImproves citizen happiness
Salvage drones+10,000–30,000 productivityIncreases productivity
Spacetime anomaly shielding-10,000–30,000 u/day maintenanceDecreases maintenance costs
Well-groomed citizens+4–6% citizen happinessImproves citizen happiness

Starting perks: negative 35

Drawbacks a settlement can start with.

PerkEffectIn game
Built on cursed ground-4–6% citizen happinessReduces citizen happiness
Built on fault line+30,000–50,000 u/day maintenanceIncreases maintenance costs
Built on sand+50,000–100,000 u/day maintenanceIncreases maintenance costs
Choking air-2–4% citizen happinessReduces citizen happiness
Citizens are all clones+5–10% Sentinel attentionIncreases Sentinel attention
Dancing is banned-4–6% citizen happinessReduces citizen happiness
Frequent tremors+50,000–100,000 u/day maintenanceIncreases maintenance costs
Full of parasitic eggs-3–5 population capacityOccasional population loss
Gravitational anomalies-2–3 population capacityOccasional population loss
Haunted-4–6% citizen happinessReduces citizen happiness
Highly radioactive+30,000–50,000 u/day maintenanceIncreases maintenance costs
Intermittent lighting failures+10,000–30,000 u/day maintenanceIncreases maintenance costs
Lazy citizens-30,000–50,000 productivityDecreases productivity
Leaking pipes+30,000–50,000 u/day maintenanceIncreases maintenance costs
Legacy nanobots+2–3% Sentinel attentionIncreases Sentinel attention
Localised cognitohazards-30,000–50,000 productivityDecreases productivity
Localised gas outbreaks-2–4% citizen happinessReduces citizen happiness
Localised quicksand-2–3 population capacityOccasional population loss
Many spiders-4–6% citizen happinessReduces citizen happiness
Network of thought police-4–6% citizen happinessReduces citizen happiness
No pets allowed-4–6% citizen happinessReduces citizen happiness
Poisoned water-30,000–50,000 productivityDecreases productivity
Poorly decorated-2–4% citizen happinessReduces citizen happiness
Prototype building materials+30,000–50,000 u/day maintenanceIncreases maintenance costs
Pungent food cannery-2–4% citizen happinessReduces citizen happiness
Repressive atmosphere-1–2% citizen happinessReduces citizen happiness
Rude citizens-2–4% citizen happinessReduces citizen happiness
Signal blackspot-30,000–50,000 productivityDecreases productivity
Sinister AI overlord-4–6% citizen happinessReduces citizen happiness
Targeted by thieves-10,000–30,000 productivityDecreases productivity
Trade network failing-30,000–50,000 productivityDecreases productivity
Uncultured-1–2% citizen happinessReduces citizen happiness
Undrinkable water-2–3 population capacityOccasional population loss
Unlucky-2–4% citizen happinessReduces citizen happiness
Worm infestation+30,000–50,000 u/day maintenanceIncreases maintenance costs

Blessings 2

Granted or lost through settlement events.

PerkEffectIn game
Blessed by the …+4–6% citizen happinessImproves citizen happiness
Cursed by the …-1–2% citizen happinessReduces citizen happiness

Other perks 30

Perks a settlement gains later. Many have names the game picks at random.

PerkEffectIn game
Air of decay+10,000–30,000 u/day maintenanceIncreases maintenance costs
Atmosphere of suspicion-1–2% citizen happinessReduces citizen happiness
Bone recycling unit-30,000–50,000 u/day maintenanceDecreases maintenance costs
Citizens in a cult-2–4% citizen happinessReduces citizen happiness
Colourful paintwork+3–4% citizen happinessImproves citizen happiness
Constant static noise-2–4% citizen happinessReduces citizen happiness
Creeping, Spreading Glass+2–3% Sentinel attention+50,000–100,000 productivityDo not drink the water
Factory has sleep pods-1–2% citizen happiness+50,000–100,000 productivityIncreases productivity
Foreboding atmosphere-2–4% citizen happinessReduces citizen happiness
General listlessness-30,000–50,000 productivityDecreases productivity
General unease-2–4% citizen happinessReduces citizen happiness
Generous overtime+4–6% citizen happiness+30,000–50,000 productivityIncreases productivity
Hostile spy suspected-30,000–50,000 productivityDecreases productivity
Infrequent doom mists-3–5 population capacityOccasional population loss
Intermittently hexed+30,000–50,000 u/day maintenanceIncreases maintenance costs
Malfunctioning electronics+30,000–50,000 u/day maintenanceIncreases maintenance costs
Mandatory brain implants-1–2% citizen happiness+50,000–100,000 productivityIncreases productivity
Name varies-10,000–100,000 u/day maintenanceDecreases maintenance costs
Name varies+2–6% citizen happinessImproves citizen happiness
Name varies+20,000–100,000 productivityIncreases productivity
Name varies+2–6% citizen happiness-10,000–30,000 productivityImproves citizen happiness
Name varies-1–6% Sentinel attentionDecreases Sentinel attention
Name varies+20,000–100,000 productivity—
Name varies+1–5 population capacityIncreases population
Pioneer Spirit+3–4% citizen happiness+30,000–50,000 productivity-30,000–50,000 u/day maintenance+2–3 population capacityPrepared for anything
Public artworks+3–4% citizen happinessImproves citizen happiness
Quarantined explorers+30,000–50,000 u/day maintenance-3–5% Sentinel attentionCognitohazard containment facility
Sense of doom-2–4% citizen happinessReduces citizen happiness
Targeted by scammers+10,000–30,000 u/day maintenanceIncreases maintenance costs
Unionised workforce+4–6% citizen happinessImproves citizen happiness