No Man's Sky Recipes

NewWe rebuilt the site for speed, usability and accessibility. See what changed, and tell us if anything looks off.

Trading

Every system's economy sells one kind of trade good and needs another. Buy where a good is sold, then sell it where it's needed.

Economy types 7

A system sells its own goods for 70%–90% of their value and pays 140%–180% for the goods it needs, or 180%–280% during a demand surge.

EconomyAlso shown asSellsNeeds
MiningMinerals, Ore Extraction, ProspectingMining CommodityTradable Energy Source
High TechTechnology, Nano-construction, EngineeringTechnology PartsIndustrial Components
MercantileTrading, Shipping, CommercialTrade GoodsScientific Components
ManufacturingIndustrial, Construction, Mass ProductionIndustrial ComponentsMining Commodity
Advanced MaterialsAlchemical, Metal Processing, Material FusionAdvanced MaterialsTrade Goods
ScientificResearch, Experimental, MathematicalScientific ComponentsAdvanced Materials
Power GenerationEnergy Supply, Fuel Generation, High VoltageTradable Energy SourceTechnology Parts

Trade loops

Each economy needs what the one before it sells, so these chains loop back to the start.

  1. Mining then Manufacturing then High Tech then Power Generation then Mining
  2. Mercantile then Advanced Materials then Scientific then Mercantile

Trade goods

Advanced Materials

Trade Goods

Tradable Energy Source

Scientific Components